AI pixel art generation for games

The AI pixel art generator built for game assets.

Generate characters, items, tilesets and backgrounds from a line of text. Then refine every pixel in the built-in editor and keep it all consistent across your project.

New accounts get 300 free credits!

The pixelart.dev AI pixel art generator workspace

Export game ready with

  • Unity
  • Godot
  • Unreal
  • GameMaker

How it works

From idea to editable asset

Choose what you're making, generate a first pass with AI, then refine it in the editor.

  1. 1

    Choose asset type

    Pick the kind of asset so scale and sheet behavior start in the right place.

    What are you making?

  2. 2

    Generate

    Write a prompt and create a first pass using your project references.

    The create panel: asset type, style reference, layout, description and the generate button
  3. 3

    Refine in the editor

    Tweak pixels, auto-align frames, adjust colors, and rebuild when needed.

    The pixel editor with an item sheet open
  • Project references
  • Sprite sheets
  • Auto-align
  • Rebuild

Backgrounds in layers, ready to scroll

Describe the scene once and get it as two to four separate layers, each looping on its own, drawn so the near one moves faster than the far one. Drop them into your engine as they are.

  • Sky 1/4 · 90s
  • Far hills 2/4 · 45s
  • Tree line 3/4 · 22s
  • Near trees 4/4 · 12s

Create Asset Types.

Different assets need different scale, sheet behavior, and generation defaults.

  • Small item

    Pickups and HUD.

  • Medium item

    Inventory icons.

  • Character

    Gameplay scale.

  • Creature

    Animals and enemies.

  • Prop

    Interactive objects.

  • Structure

    Tall level pieces.

  • Boss

    Set-piece enemies.

  • Terrain

    Seamless tiles, cut apart.

  • Scale rules

    Assets are drawn at the right size for their type, so a coin is never as big as the hero.

  • Sheet behavior

    Variations, animations, tilesets and parallax layers get the sheet layout they need.

  • Generation defaults

    Prompts and output settings are tuned for each type before you type a word.

Build the whole world in
one workspace

Every type from the shelf above, in one level: hero, bat, gargoyle, pickups, props, structure, tiles and the boss, one project, one style, one place.

A moonlit castle level: the hero, bat, gargoyle, props and the vampire boss on the same snowy walls

Workspace

Built for projects, not one-off generations

Every asset belongs to a project. Projects keep references, settings, assets and versions together, so a game's art lives in one place from the first sketch to the last export.

  • One project per game, with its own perspective and style rules
  • An asset library with every version of every sprite
  • Approved references that guide what comes next
The asset library: every asset in the project, searchable
The fox hero, approved as a reference
Reference
Approved hero
A beetle enemy drawn with the fox as reference
Mushrooms on a log drawn with the fox as reference
A treehouse drawn with the fox as reference

New enemy, prop and structure, all drawn with the hero as reference.

Consistency

Guide new assets with project references

Add approved references for your project, or point a generation at one earlier asset when you need a stronger visual anchor. References keep the project visually stable as it grows.

Editor

Generation is only the starting point

Fix small mistakes, align frames, adjust pixels, and rebuild the result without paying for another generation.

  • Pixel editing
  • Palette controls
  • Auto-align
  • Animation frames
  • Rebuild
  • Revert
The pixel editor with an item sheet open

Pricing

Start small. Scale when your project does.

Two plans, both with every asset type and unlimited editing. New accounts get 300 free credits to start.

Hobbyist

The best way to start.

$11.99 / month

A hooded rogue standing ready
  • 2,500 credits every month
  • About 100 generations with typical use
  • Every asset type, including backgrounds
  • Unlimited rebuilds and pixel editing
Best value

Pro

For shipping a whole game.

$24.99 / month

The same rogue mid swing
  • 7,000 credits every month
  • About 250 to 300 generations with typical use
  • High effort mode for all asset types
  • 34% more credits per dollar than Hobbyist
  • Every asset type, including backgrounds
  • Unlimited rebuilds and pixel editing

FAQ

Before you start